“For a while we’ve tried to limit the violent side of battles by replacing hitpoints with ego, fainting/death with running home, and making the attacks look kinda goofy, but at the end of the day, it was still a traditional creature battle. “People can suspend their disbelief a bit and be okay with their creatures fighting, but the idea that you’re throwing your tiny friends into the equivalent of dogfights doesn’t really fit the tone of Ooblets where everything is cute and friendly,” Cordingley explained in a developer blog published alongside the new trailer. It sounds like the underlying mechanics will be similar to a traditional Pokemon-style RPG, but everything’s reframed in a non-violent way: instead of HP, ooblets have ego instead of misses and critical hits, moves can crash or be deemed fresh. Rather than actually fighting, you compete with wild ooblets and other characters by having them perform different moves to show off, fluster opponents, and hype up your own team. The main focus of the new trailer is the “dance off” battle system. A farming system lets you grow, among other things, cute little plant monsters-the titular ooblets-who’ll follow you around, battle other ooblets in dance contests, and generally help you explore the land of Oob. Ooblets is being developed by Rebecca Cordingley and Ben Wasser, with heavy inspiration from the likes of Pokemon, Stardew Valley, and Animal Crossing. Luckily, we have adorable games like Ooblets to balance things out, with a new trailer during the PC Gaming Show putting a spotlight on the game’s dance-based monster battles. It’s easy to get jaded about E3’s obsession with violence, guns, blood, and gore-a trend that continues into 2018.
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